Fallout Shelter and the Cruel, Racist Experiment

In case you haven’t heard, Bethesda Games, makers of the Fallout series, have created a mobile spinoff game called Fallout Shelter. In Fallout Shelter, you oversee a nuclear fallout shelter. You assign residents, aka Dwellers, to different rooms to perform tasks vital to the shelter, such as maintaining the power plant, making food, or purifying water. You have to make sure your Dwellers produce enough of those three resources (power, food, and water) in order to survive the nuclear winter. You can also send Dwellers back out to the Wasteland to collect weapons, outfits (armor), and bottle caps, which are used to revive fallen Dwellers and pay for expansions to the shelter. You increase the amount of Dwellers in your shelter by broadcasting from a radio station, receiving Dwellers as prizes in your lunchboxes (this is where the in-app purchases come in), or the old fashioned way – having two Dwellers get some sweet, sweet loving.

Dwellers sure have some cheesy pickup lines. (Image courtesy of Shane the Gamer. )
Dwellers sure have some cheesy pickup lines.
(Image courtesy of Shane the Gamer. )

However, at the time I’m writing this, there is a maximum population limit of 200 Dwellers. When I saw myself nearing 150, I was having so much fun, I decided to delay my growth a bit. I encountered a Kotaku article about other cruel experiments people have done with their vaults, including kicking out all the men (except for one stud), isolation, starvation, and a caste system based on heredity and character stats.

An evil thought occurred to me: if you can treat dwellers like crap because of the stats they’re born with, why not do the same with race? Thus, my Blackout Shelter was born. I sent out all of my lighter-skinned Dwellers to the Wasteland. Those who were lower levels, I let die, and cleared their corpses instead of reviving them. The higher level ones, I kept around to retrieve stuff from the Wastelands, but I did not allow them to breed.

It was tough going in the beginning, because I ran out of caps for building enhanced rooms. However, as time went on, and I trained my lower-level (but darker-skinned) Dwellers to up their SPECIAL stats, production increased and I got out of my rut.

If there’s any lesson I learned from this cruel experiment, it’s that it’s the stats and levels that count, not the skin color. But I knew that already, since that’s how Real Life should be.

tl;dr: Racism is bad, mmkay?

You may also like

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.