Due to portability and pausability, the vast majority of my recent games have been on Nintendo Switch. Once again, I’m attempting to keep track of the games I play this year.
I think I finished up Fire Emblem: Three Houses in the very first days of 2020. Awesome game. I’ll come back to it with the next DLC update mid-February, when they introduce the “fourth house.”
Pokemon Shield: More putzing around in the Wild Area, and attempts to finish the Galar Pokedex. Nothing too serious.
Tokyo Mirage Sessions #FE Encore: As cheesy as the original, but with some cute additions with the support team dropping in to extend the sessions. I also never paid for the DLC the first time around, so I got to level up in the optional dungeons, and play with a super OP party. Almost done with the main story. I also never did NG+ back in 2016.
Played some Tale in the Desert, though it’s mostly been making sure the animals don’t die. Not much time for major advancements, between work and kids.
What can I say, other than “sorry?” Life happens. I often think of subjects I should blog about, but then think that nobody is going to notice or care anyway. And life continues to happen. I have all sorts of tentative plans in the works, such as:
Miitomo came out yesterday. It’s Nintendo’s first mobile app, and basically a port of Tomodachi Life. You make a Mii, and it interacts with the Miis of your Facebook and Twitter friends. It’s nifty, but I’m getting bored with it quickly, because I played so much Tomodachi Life in 2014.
However, I did chat for a bit about it on GamerParent’s Magic Hour Show before the fatigue set in.
In case you haven’t heard, Bethesda Games, makers of the Fallout series, have created a mobile spinoff game called Fallout Shelter. In Fallout Shelter, you oversee a nuclear fallout shelter. You assign residents, aka Dwellers, to different rooms to perform tasks vital to the shelter, such as maintaining the power plant, making food, or purifying water. You have to make sure your Dwellers produce enough of those three resources (power, food, and water) in order to survive the nuclear winter. You can also send Dwellers back out to the Wasteland to collect weapons, outfits (armor), and bottle caps, which are used to revive fallen Dwellers and pay for expansions to the shelter. You increase the amount of Dwellers in your shelter by broadcasting from a radio station, receiving Dwellers as prizes in your lunchboxes (this is where the in-app purchases come in), or the old fashioned way – having two Dwellers get some sweet, sweet loving.
However, at the time I’m writing this, there is a maximum population limit of 200 Dwellers. When I saw myself nearing 150, I was having so much fun, I decided to delay my growth a bit. I encountered a Kotaku article about other cruel experiments people have done with their vaults, including kicking out all the men (except for one stud), isolation, starvation, and a caste system based on heredity and character stats.
An evil thought occurred to me: if you can treat dwellers like crap because of the stats they’re born with, why not do the same with race? Thus, my Blackout Shelter was born. I sent out all of my lighter-skinned Dwellers to the Wasteland. Those who were lower levels, I let die, and cleared their corpses instead of reviving them. The higher level ones, I kept around to retrieve stuff from the Wastelands, but I did not allow them to breed.
It was tough going in the beginning, because I ran out of caps for building enhanced rooms. However, as time went on, and I trained my lower-level (but darker-skinned) Dwellers to up their SPECIAL stats, production increased and I got out of my rut.
If there’s any lesson I learned from this cruel experiment, it’s that it’s the stats and levels that count, not the skin color. But I knew that already, since that’s how Real Life should be.
There are a bunch of one-pot pasta recipes out there. I’m not sure why I hadn’t heard of them until a few months ago, because it makes cleanup so much easier! No separate pots for pasta, sauce, and/or meat! You also don’t have to worry about draining the pasta after boiling, because it boils right in the sauce! Yum!
This week, I used a recipe posted on SheKnows, minus the peppers, and with a jar of spaghetti sauce instead of the canned pasta sauce (due to pantry supply issues). I’ve also done the Martha Stewart recipe with added mushrooms. Basically, whatever you’d add in your pasta sauce, add it, while giving enough time for the ingredients to cook to your liking. For example, if you use carrots, you might want to put them in right after the meat is cooked, and before adding onions/peppers, in order to get them to your desired softness.
1/3 cup diced sweet peppers, seeds and membrane removed
2 cloves garlic, minced
1/2 teaspoon salt
1/4 teaspoon ground black pepper
1-1/2 teaspoons dried oregano
1 teaspoon red pepper flakes
1 can (14.5 ounces) diced tomatoes in juice
1 can (29 ounce) can tomato sauce
1 cup water
8 ounces uncooked spaghetti
Fresh basil as garnish (optional)
Pecorino or Parmesan cheese, shaved, as garnish (optional)
Add the ground beef to a Dutch oven (or large pot) over medium heat. Cook until done, then drain, and return the ground beef to the pot.
Add the onion and peppers and cook, stirring occasionally, for 2-3 minutes. Add the garlic, salt, black pepper, dried oregano, red pepper flakes, diced tomatoes in juice, tomato sauce and water. Mix to combine.
Increase the heat to high to bring the mixture to a boil.
Add the spaghetti and cook until it softens slightly (just a minute or so). Add the lid, reduce the heat to simmer and cook for 12-15 minutes, or until the spaghetti is tender and cooked to your liking.
Serve in individual bowls garnished with the basil and shaved cheese.